My thoughts so far…

My general concept is starting to come together, emphasizing the “Galvinizing Aldini” and “Easy Pickings” images.

It is 1805, and the (in)famous scientist Dr. Victor Frankenstein, who has thrilled audiences with the underground gatherings in which he displays the wonders of galvinic animation, has disappeared. Frankenstein had been boasting that he was on the verge of resurrecting the dead and creating life itself, although he kept the details of his recent work most secret.

You are the disciples of Frankenstein, prodigious intellects and polymaths in your own right, driven by obsession to plumb the depths of alchemy and the other sciences to discover the essence of life itself. With your mentor and chief rival for fame and funding now out of the picture, you have the opportunity to conduct your own experiments. Of course, each of you wants to outdo the others and find the secrets of life first.

So begin your research, gather your materials, and seek the funding necessary to make your theories real. What and who will you sacrifice in the pursuit of science? Will your achievements bring you glory or a fate much more noisome?

I’m still mulling over how to involve one or more of the music-related images. Image #9 could easily be some kind of alchemical chart used in experimentation, but images #1 and #2 are really cool apparatuses that could also be tied in somehow. Actually, having music somehow be central to the creation of life would be an interesting twist.

I’m thinking my mechanics will be pretty gamist, emphasizing competition between the characters for the scarce resources necessary to conduct their experiments. Probably featuring relationships and other traits that can be burnt off to increase odds of short-term success, but only in exchange for long-term effects. So by the end you may be a friendless paranoid who finally has all the componenents necessary to flip the switch and see what develops.

Published in: on February 13, 2007 at 5:25 pm  Comments (4)  

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4 CommentsLeave a comment

  1. I love it. In my head I see a deck of body part cards that everyone has to interact with, and you build your creature right on the table out of all the wierd bits out of the deck.

    Anyway, rock on!

  2. I like it! Right now the design is shaping up to be a RPG/board game hybrid. I’m trying to ensure that no prep beyond reading the rules is necessary – only pregenerated characters, charts to track the progress of the characters’ experiments, etc. I’m also thinking of featuring a deck of events, and I think including a deck of body parts would be great and evocative as well – consider it included!

    I’m enjoying toying with the boundaries of what an RPG is typically defined as. Any thoughts on ways to best lay out the info on a customized deck of cards in an alpha game? Just use a list, make little mock-ups you can print and cut out, etc. Any preferences among these?

  3. For prototypes, I find a table in a MS Word doc works well for laying out cards. It’s much faster than trying to design cards with an image manipulation program, and the cards are already in easily printed sheets. I’ve got a template you could use that might save you time. Email me if you’d like a copy.

  4. You can download MS Word templates for various Avery business card products. These work wonderfully for games. Buy a box of perforated Avery business cards, set up templates, and print onto cards. Whee!

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