Dark Age – Concept

I want Dark Age to be a pick up and play kind of a game; I want people to approach it as they would a board game, with no pre-scripted campaigns, no complex character creation, and as little set up as possible. I don’t think I want Dark Age to have a GM either, maybe the game will have shared GM responsibilities, or maybe the “GM Hat” will be passed around the table as the game is played.I picture Dark Age using lots of index cards or post-it notes. Each ‘turn’ players will jot down story elements and add them to the table, along with some ‘target number’ (a die or a playing card). This will create a series of challenges for the characters to overcome.

I kind of see a session of Dark Age being played out in steps, called Acts or something. Each Act will have a different “goal,” as the players weave the story, create the challenges, and then overcome the obstacles.

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Published in: on February 21, 2007 at 4:01 pm  Leave a Comment  

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